Bringing Andersen to the Minecraft universe was a way for the museum to create decentral learning modules based on the platforms kids already use. Technology and Andersen’s fairytales were both disruptors of the classical classroom-based learning experience as well as the typical museum experience.

Inspired by old text-based role-playing games, we conceptualized and wrote the script in Twine – a text-based, open-source tool for telling non-linear stories.

I believe very much in a learning strategy that involves remedialisation as a way to shift perspectives and create reflection, and the idea was to create a Minecraft universe that overlapped between online edu-version, classroom-based discussions, online java-version (the one kids are playing at home) and unlocking knew things at by paying the museum a visit.